Quanta Analytics

The who, what, where, when and why of your Rust server.

Quanta Analytics records what happens on your server and turns it into answers. It's not a leaderboard or a ranking site. It's built for server owners who actually want to understand what's happening on their servers. One plugin for Oxide or Carbon, and over 20 dashboard pages for you and your staff.

Free closed beta, open to a small number of servers.

A looting heatmap from a live Rust server: the busiest routes glow orange between monuments, quieter areas blue.

A live server's looting heatmap. Switch between PvP kills, building, looting and gathering.

Servers
3
Players tracked
242
Hours played
2,878
Events logged
1.5M

Every event, five answers

Kills, loot, chat, sessions and staff actions are recorded as they happen, so each one can be traced back to a person, a place and a moment.

Who

Every player, clan and staff member. See who's carrying, who's cheating and who's actually on duty.

What

Kills, loot, gathering, crafting, building, keycards and chat, all tracked.

Where

Heatmaps and monument stats show where fights happen and which spots nobody runs.

When

When players log on, when they drop off, and how this wipe compares to the last.

Why

The part that matters. What changed when players left, and what to fix next.

See it in action

Real pages from the dashboard. Player names are hidden.

Accuracy: Hit and headshot rates against what others get with the same weapons, with unusual shooters flagged.
AccuracyHit and headshot rates against what others get with the same weapons, with unusual shooters flagged.
Risk vs. reward: Deaths per visitor against loot taken, for every monument.
Risk vs. rewardDeaths per visitor against loot taken, for every monument.
Population: This week against last week, your busiest hours, and the biggest changes called out.
PopulationThis week against last week, your busiest hours, and the biggest changes called out.
Staff: What each admin spawned, when they used powers in play, and the hours nobody is covering.
StaffWhat each admin spawned, when they used powers in play, and the hours nobody is covering.
What players are saying: Lag, bugs, cheating accusations and calls for staff, pulled out of chat.
What players are sayingLag, bugs, cheating accusations and calls for staff, pulled out of chat.

The questions it answers

Every number is broken down by wipe and compared with your last ones, so you can tell whether a change you made worked.

Why do players leave?
See where your population drops off and what new players struggle with.
  • Day 1, 3 and 7 retention, and how many players come back from last wipe
  • Each wipe's half-life: the day it loses half its players
  • Questions new players ask in chat in their first 24 hours
  • Which maps and sizes hold players longest
Who's cheating, and who's just good?
Separate real problems from salty reports.
  • Accuracy and headshot rates compared with what others get using the same weapons
  • Reports from several players, versus reports filed right after dying
  • New accounts showing up on a banned player's IP
  • Steam VAC and game bans for everyone who joins
Is my server balanced?
Find the parts of your map and progression that don't work.
  • Each monument's risk against its loot, and monuments nobody visits
  • Which NPCs and animals win their fights, and where
  • What each keycard puzzle pays out, and how far players get up the card ladder
  • When players reach tier 3, metal walls and their first rockets
Are players getting griefed?
See how players treat each other, not just how many kills there are.
  • Kills on fresh spawns and unarmed players
  • The same player killing the same victim again and again
  • How often downed players are saved, with and without a teammate online
Is my staff keeping up?
Know when you're covered and how your team uses its powers.
  • Players online against staff online, hour by hour
  • How quickly reports get a response, and which never do
  • Kills and looting while noclip, godmode or vanish were on
  • Items staff spawned, and who received them
What are players complaining about?
Catch problems in chat before they turn into empty wipes.
  • Mentions of lag, bugs, cheaters and calls for staff, with trends
  • What F7 feedback is about
  • Notes advertising other servers or sharing Discord invites, with every saved version checked
Is my store paying off?
See what your supporters get out of the server, and who might become one.
  • Players each day, split into paid and free
  • Who joins and leaves your paid groups
  • Your most engaged supporters, and regulars who haven't bought anything yet
  • The skins players own in Steam, and whether they use them on your server
What's slowing my server down?
Big bases drive entity count, and with it server performance.
  • Building pieces placed per base, biggest first
  • Who builds the most, and how building ramps up through the wipe
  • What gets crafted each wipe, including explosives

Every detail when you need itEach player's sessions on a map, every kill, loot, craft and chat line, and a searchable admin log.

Your staff, your rulesInvite your team and choose which pages each role can open.

Your time zoneDaily charts and wipe dates follow the time zone of whoever is looking.

Join the beta

The beta is free, with every feature unlocked. In return, tell us what helped you improve your server, what's broken and what's missing. Nothing turns into a paid plan without your say.

  1. Sign in with Steam and Discord. Both are how you and your staff are identified.
  2. Create your organization and ask for beta access. Open a ticket on our Discord with your organization's name, typical peak population, and whether you run Oxide or Carbon.
  3. Register your server and install the plugin. Paste two values into the plugin's config and reload it. Data appears on your dashboard within a minute.

Missing something?If there's an insight you want that we don't track yet, tell us. If it helps you understand your server, we'll do our best to build it.

Player data is only ever shown to the server's own owner and the staff they choose, and we never sell it. Server owners tell their players what's collected. Read the privacy policy.